The player can also be awoken by extreme hypothermia/ hyperthermia or if the vehicle they are sleeping in is attacked.Ī player can also wake up due to a nightmare. If the player does not wake up due to the noise from a zombie entering their base, they will not wake up until the zombie deals damage. One use of this mechanic is to use an alarm clock to wake the player up at a specified time to help enforce a consistent sleeping schedule. Nearby sounds (such as zombies smashing down doors or windows) may awaken the player if they are loud enough or close enough. Sleeping on a bed of "average" or "poor" quality (or the floor) will reduce the rate at which tiredness disappears, and the player will wake up without being fully rested while also being potentially sore in the neck.ĭuring sleep, the character's vision is blocked out and he or she cannot see what is going on in the outside world. Sleep will also take away the player's panic. Tiredness will slowly disappear and the effects of sleeping tablets and beta blockers will be removed. While sleeping, time will fast forward until the player wakes up. The player cannot sleep for fewer than 3 hours and will wake up after a maximum of 16 hours, even if they aren't fully rested. Sleeping time can be reduced by using vitamins.
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Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g. Sleeping time can be reduced by using sleeping tablets.
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The player typically requires between 6 to 12 hours of sleep per night. There are many factors affecting how long the player will need to sleep for including fatigue level, bed quality, character traits, stress, and pain.